Aka Altar Ego · Editor's Choice

// tiny floating effect (simple) function playFloatingText(msg) const flame = document.getElementById("clickFlame"); const span = document.createElement("div"); span.innerText = msg; span.style.position = "fixed"; span.style.left = "50%"; span.style.bottom = "40%"; span.style.transform = "translateX(-50%)"; span.style.background = "#000000aa"; span.style.color = "#ffd58c"; span.style.padding = "6px 16px"; span.style.borderRadius = "40px"; span.style.fontSize = "0.9rem"; span.style.backdropFilter = "blur(8px)"; span.style.zIndex = "999"; span.style.pointerEvents = "none"; span.style.transition = "opacity 1s ease, transform 0.8s"; document.body.appendChild(span); setTimeout(() => span.style.opacity = "0"; span.style.transform = "translateX(-50%) translateY(-40px)"; setTimeout(() => span.remove(), 1000); , 50);

// Update UI numbers on stats panel function updateStatsUI() document.getElementById("clickPowerStat").innerText = clickBase; document.getElementById("autoStat").innerText = autoPerSecond.toFixed(1); document.getElementById("critStat").innerText = critPercent + "%"; aka altar ego

<div class="ego-grid" id="egoContainer"> <!-- dynamically injected, but fallback static structure inside JS --> </div> `+$ego

// Render ego cards dynamically function renderEgoCards() const container = document.getElementById("egoContainer"); if (!container) return; container.innerHTML = ""; EGOS.forEach((ego, idx) => const card = document.createElement("div"); card.className = `ego-card $ego.unlocked ? "unlocked" : "locked"`; if (!ego.unlocked) card.classList.add("locked"); const actualCost = getDiscountedCost(ego.cost); const isLocked = !ego.unlocked; card.innerHTML = ` <div class="lock-badge">$ego.unlocked ? "✨" : "🔒"</div> <span class="ego-icon">$ego.icon</span> <div class="ego-name">$ego.name</div> <div class="ego-desc">$ego.desc</div> <div class="ego-bonus"> $ego.baseBonus.clickGain ? `+$ego.baseBonus.clickGain click` : "" $ego.baseBonus.autoGen ? `+$ego.baseBonus.autoGen/s auto` : "" $ego.baseBonus.critChance ? `+$ego.baseBonus.critChance% crit` : "" $ego.baseBonus.discountPercent ? `-$ego.baseBonus.discountPercent% cost` : "" </div> $!ego.unlocked ? `<div class="ego-cost">🪙 $actualCost essence</div>` : '<div class="ego-cost">✓ awakened</div>' `; if (!ego.unlocked) card.addEventListener("click", (e) => e.stopPropagation(); attemptUnlockEgo(ego.id); ); else card.style.cursor = "default"; container.appendChild(card); ); `-$ego

<script> // ---------- EGO DATA ---------- const EGOS = [ id: "innocent", name: "Innocent", icon: "🍃", desc: "Beginner's luck", baseBonus: clickGain: 1 , cost: 25, unlocked: false , id: "seeker", name: "Seeker", icon: "🔍", desc: "Attuned to flow", baseBonus: autoGen: 0.8 , cost: 100, unlocked: false , id: "judge", name: "Judge", icon: "⚖️", desc: "Precision soul", baseBonus: critChance: 15 , cost: 400, unlocked: false , // crit chance percent id: "shadow", name: "Shadow", icon: "🌑", desc: "Essence discount", baseBonus: discountPercent: 20 , cost: 1200, unlocked: false ];

// start auto interval function startAutoGeneration() if (gameInterval) clearInterval(gameInterval); gameInterval = setInterval(() => passiveTick(); , 1000);

<div class="essence-core"> <div class="flame-btn" id="clickFlame"> <span class="flame-emoji">🔥</span> </div> <div class="essence-display" id="essenceAmount">0</div> <div class="essence-label">✦ essence of the soul ✦</div> </div>