function updateBullets() for (let i = 0; i < bullets.length; i++)
// Game state let gameRunning = true; let score = 0; build royale unblocked
// Mouse position for aiming let mouseX = 400, mouseY = 300; function updateBullets() for (let i = 0; i < bullets
// Check if player died if (player.health <= 0) gameRunning = false; alert("You died! Game over."); return; let score = 0
// Bots array let bots = []; const BOT_COUNT = 5;
// Mouse aim & shoot canvas.addEventListener('mousemove', (e) => const rect = canvas.getBoundingClientRect(); const scaleX = canvas.width / rect.width; const scaleY = canvas.height / rect.height; mouseX = (e.clientX - rect.left) * scaleX; mouseY = (e.clientY - rect.top) * scaleY; );