function updateUI() document.getElementById("power").innerText = power; document.getElementById("cameraView").innerHTML = `📷 Camera Feed: $cameras[camIndex]`; if (animatronics.left) document.getElementById("status").innerHTML = "👀 Something at LEFT door!"; else if (animatronics.right) document.getElementById("status").innerHTML = "👀 Something at RIGHT door!"; else document.getElementById("status").innerHTML = "";
// Cloak mode document.getElementById("cloakBtn").onclick = () => document.getElementById("fakeSchoolwork").classList.remove("hidden"); document.getElementById("backToGame").onclick = () => document.getElementById("fakeSchoolwork").classList.add("hidden"); fnaf game unblocked
// Door controls document.getElementById("leftClose").onclick = () => leftClosed = !leftClosed; usePower(2); updateUI(); ; document.getElementById("rightClose").onclick = () => rightClosed = !rightClosed; usePower(2); updateUI(); ; document.getElementById("leftLight").onclick = () => usePower(1); alert(animatronics.left ? "⚠️ BONNIE THERE!" : "Clear"); ; document.getElementById("rightLight").onclick = () => usePower(1); alert(animatronics.right ? "⚠️ CHICA THERE!" : "Clear"); ; document.getElementById("camPrev").onclick = () => camIndex = (camIndex - 1 + cameras.length) % cameras.length; usePower(1); updateUI(); ; document.getElementById("camNext").onclick = () => camIndex = (camIndex + 1) % cameras.length; usePower(1); updateUI(); ; function updateUI() document