Frontflip Script -
if (Input.GetButtonDown("Jump") && !isFlipping && rb.velocity.magnitude > 2f) isFlipping = true; flipTimer = flipDuration;
UserInputService.JumpRequest:Connect(function() if not frontflipActive and humanoid.MoveDirection.Magnitude > 0 then frontflipActive = true local startCF = rootPart.CFrame local startTime = tick() local duration = 0.5 -- seconds frontflip script
rb = GetComponent<Rigidbody>();
rootPart.CFrame = startCF * CFrame.Angles(math.rad(360), 0, 0) frontflipActive = false end end) using UnityEngine; public class Frontflip : MonoBehaviour if (Input
private Rigidbody rb; private bool isFlipping = false; private float flipDuration = 0.5f; private float flipTimer = 0f; 2f) isFlipping = true
void Update()