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Gravity Files Remake Code [2021] Page

void StoreAndApply()

private Rigidbody2D rb; private bool isGrounded; private Transform groundCheck; void Update() gravity files remake code

Rigidbody2D rb = GetComponent<Rigidbody2D>(); velocityBeforeFlip = rb.velocity; // After one physics frame, reapply (simplified) Invoke(nameof(ApplyStoredVelocity), 0.02f); void StoreAndApply() private Rigidbody2D rb

if (other.CompareTag("Player")) GravityManager.Instance.ResetToGlobalGravity(); private bool isGrounded