Head Hitbox Script -
-- Raycast from character's head forward (example aiming) local head = character:FindFirstChild("Head") if not head then return end
void Update()
using UnityEngine; public class HeadHitboxWeapon : MonoBehaviour head hitbox script
-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end -- Raycast from character's head forward (example aiming)
public int normalDamage = 20; public int headshotDamage = 60; public float range = 100f; public Camera fpsCam; public int headshotDamage = 60
-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle")