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| Subject: | [Yaesu] FT-757GX problems. XE3WR |
| From: | |
| Date: | Fri, 28 May 2004 22:25:05 +0000 |
| List-post: | <> |
You're likely referring to —a project that emulates Nintendo 64 games in a web browser via WebAssembly.
Would you like a deeper dive into the recompiler implementation or graphics pipeline? n64 wasm
The standout example is by Paul Holden (and similar work by other emulator devs). It ports a stripped-down Mupen64Plus or similar core to WASM, using SDL + OpenGL ES via WebGL for graphics, audio resampling to avoid latency issues, and often dynamic recompilation (or interpreter fallback) for MIPS→WASM translation. You're likely referring to —a project that emulates
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