Opposer Vr Script Info
public float parryWindow = 0.2f; private bool isParrying = false;
void StartParry() => isParrying = true; void EndParry() => isParrying = false; opposer vr script
if (isParrying && other.CompareTag("EnemyAttack")) Debug.Log("Parry success!"); Destroy(other.gameObject); // Optional: Stun enemy, reflect projectile, add score public float parryWindow = 0
void EnableHitbox() => attackHitbox.SetActive(true); void DisableHitbox() => attackHitbox.SetActive(false); using UnityEngine; public class OpposerParry : MonoBehaviour public float parryWindow = 0.2f
void Start()
StartCoroutine(SpawnWave());