"system": "party": [1, 2, 3], "gold": 1250, "saveLocation": "Map001", "saveLocationX": 12, "saveLocationY": 8 , "variables": [0, 42, 100, 0, ...], "switches": [true, false, true, ...], "actors": "1": "level": 5, "hp": 245, "mp": 67, ... , "items": "1": 3, "5": 1
For players? Next time you hit that save menu, remember: you’re not just storing a point in time. You’re writing a small JSON story of your entire journey so far. Have you ever tried editing an RPG Maker save file? Or built a custom save system for your game? Let me know in the comments! rpgmaker save
U2FsdGVkX1... That’s —if the developer enabled encryption. But if they didn’t? You’ll see readable JSON starting with {"system":{"party":... "system": "party": [1, 2, 3], "gold": 1250, "saveLocation":
For unencrypted saves (common in development or open-source games), the structure looks like: You’re writing a small JSON story of your
If you’ve ever played an RPG Maker game, you know the drill: find a bed, a glowing crystal, or just hit the menu and click “Save.” It feels simple. But if you’re a developer (or a curious modder), you’ve probably wondered: What’s actually inside that Save01.rpgsave file?
Open a .rpgsave file in a text editor (like Notepad++ or VS Code). You’ll see something like this at the very top: