Rtspvideoplugin -
extern "C" __declspec(dllexport) void* CreateRTSPPlayer() return new FFmpegRTSPDecoder(); __declspec(dllexport) bool OpenStream(void* player, const char* url) return ((FFmpegRTSPDecoder*)player)->open(url);
private: void receiveLoop() while (m_running) buffer[3]; uint32_t timestamp = (buffer[4] << 24) rtspvideoplugin
__declspec(dllexport) void UpdateTexture(void* player, void* texturePtr, int width, int height) uint8_t* rgbData; ((FFmpegRTSPDecoder*)player)->readFrame(&rgbData, &width, &height); // Copy to Unity Texture2D native pointer memcpy(texturePtr, rgbData, width * height * 3); __declspec(dllexport) bool OpenStream(void* player
import cv2 import numpy as np from threading import Thread class RTSPVideoPlugin: def init (self, rtsp_url): self.url = rtsp_url self.cap = None self.running = False self.frame = None const char* url) return ((FFmpegRTSPDecoder*)player)->
public: bool open(const char* rtspUrl) avformat_network_init(); AVDictionary* opts = nullptr; av_dict_set(&opts, "rtsp_transport", "tcp", 0); // TCP for reliability av_dict_set(&opts, "max_delay", "500000", 0);