Presenting rFactor, the racing simulation series from Image Space Incorporated and now Studio 397. After successfully creating over a dozen products in the previous ten years, including the Formula One and NASCAR franchise games for EA Sports, Image Space took the next logical step in creating a completely new technology base and development process. This new isiMotor 2.0 environment became the foundation on which many exciting products were built for years to come.
The newest creation, rFactor 2, creates a dynamic racing environment that for the first time put you the driver into a racing simulator, instead of just a physics simulator. Changing tires, track surfaces, grip, weather and lighting make rFactor 2 a true challenge to any sim racer.
If you're looking for up-to-date visuals, advanced physics, first-party Studio 397-produced content, and licensed vehicles from major manufacturers and racing series, then rFactor 2 is for you. Want access to a massive amount of third-party mods including dirt racing and drag racing, all working on the open rFactor modding platform? rFactor is what you should be looking at.
Both rFactor and rFactor 2 can be found on Steam (an online digital download games library).
The 2017 Formula E Visa Vegas eRace had a $1,000,000 prize pool, and used rFactor 2 as their simulator. The event and $200,000 1st-place prize was won by Bono Huis, a five time rFactor Formula Sim Racing Champion.
McLaren's World's Fastest Gamer contest promised a role with the Formula 1 team as one of its official simulator drivers, and they used rFactor 2 for their opening and final rounds. The event and role at McLaren was won by Rudy van Buren, a qualifier from the rFactor 2 opening round.
While sim racing eSports are still an emerging field, it's obvious from the results so far that the rFactor 2 simulation platform gives the flexibility in content and features required. This is the simulator you need to take part in events like those above, or upcoming events organized by Studio 397 in a competitive competition structure now in-development.
The water sat in the tub like old tea, unmoving and brown-tinged, hours after Liam had climbed out. He stood in the doorway, towel still damp on his shoulders, staring at the greasy ring left behind.
Liam sat back on the bathmat, victorious and revolted. He ran the tap for a minute just to watch it drain clean. Then he poured bleach down the plughole, lit a candle, and made a silent promise to buy a drain guard. unblocking a bath
Next came the wire coat hanger, straightened with brute force and guilt. He fed it down the plughole, twisting blindly. The metal scraped against something soft and unyielding: a wad of something ancient. Hair, probably. Soap scum. The film of a hundred showers and a dozen half-melted bath bombs from the Christmas before last. The water sat in the tub like old
More came out. Strands of his own hair, long and ginger, tangled with what looked like cat fur (they’d never owned a cat). A bobby pin. The ghost of a cotton ball. Finally, with a wet, sucking sigh, the drain released. The water spun into a lazy vortex, then vanished with a hollow gurgle. He ran the tap for a minute just to watch it drain clean
He fetched the plunger first—the small sink-sized one, which was optimistic. Three hard pumps sent a belch of foul air up through the drain, but the water level didn’t drop. It just shivered, as if mocking him.
He pulled out a dark, sodden clump that smelled like a wetland grave. A wave of nausea passed. He dropped it into a plastic bag and went back in.