Uni Camera Shake Info
// Pseudocode (Unity C#) float trauma = 1.0f; // 0 = no shake, 1 = max shake void UpdateShake() float shakeX = (Mathf.PerlinNoise(Time.time * speed, 0) - 0.5f) * 2f; float shakeY = (Mathf.PerlinNoise(0, Time.time * speed) - 0.5f) * 2f; Vector3 offset = new Vector3(shakeX, shakeY, 0) * trauma * intensity; camera.transform.localPosition = originalPos + offset; trauma = Mathf.Max(0, trauma - decayRate * Time.deltaTime);