Unity Save Edit [Validated · Tutorial]
saveData.unlockedItems = GetAllItemIDs(); SaveGame(saveData);
string path = Path.Combine(Application.persistentDataPath, "save.json"); if (File.Exists(path))
public static PlayerSaveData LoadGame()
saveData.coins += amount; SaveGame(saveData); UpdateUI();
public static bool TryLoadWithRepair(out PlayerSaveData data) unity save edit
For a polished experience, create a Save Slot Manager with an in-editor window:
public void UnlockAllItems()
// Clamp values data.coins = Mathf.Max(0, data.coins); data.level = Mathf.Clamp(data.level, 1, maxLevel);