Unity Save Edit [Validated · Tutorial]

saveData.unlockedItems = GetAllItemIDs(); SaveGame(saveData);

string path = Path.Combine(Application.persistentDataPath, "save.json"); if (File.Exists(path))

public static PlayerSaveData LoadGame()

saveData.coins += amount; SaveGame(saveData); UpdateUI();

public static bool TryLoadWithRepair(out PlayerSaveData data) unity save edit

For a polished experience, create a Save Slot Manager with an in-editor window:

public void UnlockAllItems()

// Clamp values data.coins = Mathf.Max(0, data.coins); data.level = Mathf.Clamp(data.level, 1, maxLevel);