Unity Version Control Official

🔗 [Link to Unity Version Control]

Happy to answer questions if anyone’s considering switching. @here quick heads-up — we’re moving from Git to Unity Version Control (Plastic SCM).

Unity Version Control (formerly Plastic SCM) is built specifically for game development. Here’s why teams (even solo devs) should switch: unity version control

Plus, the free tier (3 users, 5 GB) is generous enough for most small teams or solo devs with cloud backups.

Unity Version Control (formerly Plastic SCM) solves this with a semantic merge engine that understands Unity’s structure. It can actually tell that you moved a UI button while your teammate changed its color – and merge both changes cleanly. 🔗 [Link to Unity Version Control] Happy to

If you’re spending more than 15 minutes a week resolving merge conflicts, try UVCS. Your future self will thank you.

If you’re still relying on .zip backups or basic Git for your Unity projects, you’re making life harder than it needs to be. Here’s why teams (even solo devs) should switch:

✅ – Handles binary files (scenes, prefabs, assets) natively. ✅ Fast branching & merging – Visual graphs and semantic merge for Unity scenes. ✅ Gluon for artists – Non-technical team members get a simplified UI. ✅ Seamless Unity Editor integration – No alt-tabbing to a terminal. ✅ Free for small teams – Up to 3 users & 5 GB storage at no cost.