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Every character must have a flaw that actively hurts them in play. Not a cute quirk. Not “clumsy.” A real flaw: “I believe everyone is lying to me, even when they aren’t.” That’s a mirror with a crack in it. The crack is where the story pours out.
“I throw my broken lockpick at the child’s feet. ‘That’s the only key I’ve ever known,’ I lie.” yensyfrp blogspot
Never ask “Can I do this?” Ask “Is this interesting if I succeed? Is it more interesting if I fail?” If the answer to both is no, stop playing that scene. Move on. Cut the boring cord. Every character must have a flaw that actively
Currently listening to: Coil, “The Anal Staircase.” Currently reading: The instruction manual for a VCR from 1998. It’s the most terrifying horror story I own. [End of Blog Post. Comments are disabled because last time someone tried to argue about “quantum ogres” and Yensy turned their argument into a living spell that now haunts a Denny’s in Ohio.] The crack is where the story pours out
“You remember a death that isn’t yours. A woman in blue on a stone floor. Her hand reaches for yours. The fungus pops. A bubble of sound escapes—it’s her last word. What is it?”
And remember: the map is not the territory. The map is honey. You are the bee. Get sticky.