Idle Dice Import Code Generator ((top)) Info

// Generate specific progression code generateProgressionCode(level) const gameData = this.createDefaultGameData(); // Scale stats based on level const multiplier = Math.pow(2, level - 1); gameData.stats.totalRolls = 1000 * multiplier; gameData.stats.totalScore = 5000 * multiplier; gameData.dice.count = Math.min(5, Math.floor(level / 2) + 1); gameData.dice.upgrades.luck = Math.min(100, level * 10); gameData.dice.upgrades.speed = Math.min(100, level * 5); return this.encodeGameData(gameData);

// Generate progression codes (level 1-5) for (let i = 1; i <= 5; i++) console.log(`Level $i Code:`, generator.generateProgressionCode(i));

// Decode and validate import code decodeImportCode(code) try '); if (parts.length !== 3) return null; const [, encoded, providedChecksum] = parts; // Verify checksum let calculatedChecksum = 0; for (let i = 0; i < encoded.length; i++) calculatedChecksum = (calculatedChecksum + encoded.charCodeAt(i)) % 256; if (calculatedChecksum.toString(16).padStart(2, '0') !== providedChecksum) return null; // Decode const jsonString = decodeURIComponent(escape(atob(encoded))); return JSON.parse(jsonString); catch (e) return null; idle dice import code generator

// Generate 5 codes console.log("Batch Codes:", generator.generateBatch(5));

// Export for use in other files if (typeof module !== 'undefined' && module.exports) module.exports = IdleDiceGenerator; level - 1)

// Generate codes with custom parameters generateCustomCode(params) { const gameData = { version: this.version, dice: 1, upgrades: false, luck: params.luck , stats: totalRolls: params.totalRolls , achievements: params.achievements || {}, settings: params.settings || {} }; return this.encodeGameData(gameData); } }

// Usage examples: const generator = new IdleDiceGenerator(); gameData.stats.totalRolls = 1000 * multiplier

// Generate a single random code console.log("Random Code:", generator.generateRandomCode());